Archive for the ‘Gaming’ Category

Power of Simulations - JetBlue Landing

Friday, December 21st, 2007

Today I had the opportunity to hear “the rest of [a] story” which reaffirmed my belief in the power of gaming and simulations for learning. Several months ago we all watched an amazingly perfect landing of a JetBlue flight landing in LAX with broken front landing gear. In fact the landing was smoother than many that I have seen with working front landing gear. When the pilot was questioned as to how he pulled off such a perfect landing he simply responded, “well, I’d done it 8 times before (and only crashed twice)”. The pilot was referring to the simulations he had performed previously to make the task so automatic that when the real event occurred he knew exactly how to land a plane, even under very strenuous circumstances.

As teachers it’s important to think about finding ways to allow our students to fail (in a safe environment) so that they will have the necessary experience when perfect performance is required. For more information, check out gaming and simulations

Power of Simulations - JetBlue Landing

Tuesday, September 26th, 2006

Today I had the opportunity to hear “the rest of [a] story” which reaffirmed my belief in the power of gaming and simulations for learning. Several months ago we all watched an amazingly perfect landing of a JetBlue flight landing in LAX with broken front landing gear. In fact the landing was smoother than many that I have seen with working front landing gear. When the pilot was questioned as to how he pulled off such a perfect landing he simply responded, “well, I’d done it 8 times before (and only crashed twice)”. The pilot was referring to the simulations he had performed previously to make the task so automatic that when the real event occurred he knew exactly how to land a plane, even under very strenuous circumstances.

For more information, visit our page on gaming and simulations

Gaming in Education

Wednesday, August 30th, 2006

I have recently become very interested in the idea of gaming in education. Games provide an opportunity to for critical thinking and can be a form of experiential learning that can be provided on a much larger scale than traditional types of experiential learning.

Games support:

  • Active learning
  • Experiential learning
  • Problem-based learning
  • Immediate feedback
  • Learner-centered learning

I’ve created a page on gaming in education to share some of what I’ve found. I would also recommend reading Marc Prensky’s book.