![]() |
| Home |
Related Links |
Mobile Learning
mLearning, or "mobile learning" is any sort of learning that takes advantage of the learning opportunities offered by mobile technologies. In other words, mobile learning decreases limitation of learning location through the mobility of portable devices. Mobile learning is convenient in the sense that it is accessible from virtually anywhere, which provides access to all the different learning materials available. It is also collaborative; sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. M-Learning also brings strong portability by replacing books and notes with portable devices filled with tailored learning content. While there are some great advantages afforded by mobile learning, there are can be problems when mLearning is not designed well (see below). As mobile devices become more and more powerful it will become easier and easier to design effective mobile learning.
Pitfalls in Mobile Learning
There are two main pitfalls of mobile learning; CBT-viewer syndrome and sexy device syndrome. CBT Viewer Syndrome Sexy Device Syndrome
Designing Effective Mobile Learning ExperiencesThere are four types of interactions that make mLearning effective. While not all interactions need to be used for all learning experiences, a healthy mix of interactions should be included in an effective mobile learning program. If you find you are using only one type of interaction, you should carefully review your design. Learner >< Learner Interactions Learner >< Expert Interactions Learner >< Content Interactions Learner >< Context Interactions (based on Michael Moore's Three types of interaction. American Journal of Distance Education, 3(2), 1-6. (1989). QR CodesExample of an entire magazine made of QR Codes
|
|
© 2010 Richard Culatta